Parity and coloring
This chapter rigorously introduces parity and coloring as fundamental combinatorial tools. It explores their application in constructing proofs and demonstrating impossibility, crucial for advanced problem-solving in discrete mathematics. Mastery of these techniques is essential for success in CMI examinations, particularly in sections requiring elegant and concise solutions to existence and non-existence problems.
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Chapter Contents
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| Topic |
|---|-------| | 1 | Parity arguments | | 2 | Chessboard coloring | | 3 | Coloring-based impossibility |---
We begin with Parity arguments.
Part 1: Parity arguments
Parity Arguments
Overview
Parity arguments use the distinction between even and odd to prove results that are often impossible to see by direct calculation. In combinatorics and discrete mathematics, parity is one of the simplest invariants, but also one of the strongest. Many impossibility proofs are really parity proofs in disguise. ---Learning Objectives
After studying this topic, you will be able to:
- Use even-odd properties of sums, products, and powers.
- Recognize parity as an invariant in move and arrangement problems.
- Prove impossibility statements by contradiction using parity.
- Work modulo naturally and efficiently.
- Detect when a problem is secretly about odd-even structure.
Core Definitions
An integer is:
- even if it is of the form
for some integer
- odd if it is of the form
for some integer
Parity is exactly the remainder on division by .
- even
- odd
Basic Rules
- even even even
- even odd odd
- odd odd even
- even anything even
- odd odd odd
- if is even, then is even for every positive integer
- if is odd, then is odd for every positive integer
Standard Consequences
- The sum of an odd number of odd integers is odd.
- The sum of an even number of odd integers is even.
- Among any two consecutive integers, one is even and one is odd.
- The product of consecutive integers is always even.
- If is even, then is even.
- If is odd, then is odd.
Proof Pattern: Contradiction by Parity
A typical structure is:
- Assume the required configuration exists.
- Compute the parity of the same quantity in two different ways.
- Get one side even and the other odd.
- Conclude contradiction.
Parity as an Invariant
If every allowed move changes a quantity by an even number, then the parity of that quantity never changes.
So if you start with an even value, you can never reach an odd value, and vice versa.
Minimal Worked Examples
Example 1 Show that the product of three consecutive integers is even. Among any three consecutive integers, one is certainly even. Since a product containing an even factor is even, the product is even. --- Example 2 Can the sum of five odd integers be even? Each odd integer contributes parity modulo . So: Hence the sum is odd, not even. So this is impossible. ---Squares and Parity
- even squared is even
- odd squared is odd
- if is even, then must be even
- if is odd, then must be odd
Graph and Counting Connections
Parity arguments are not only about integers. They also appear in:
- graph degree sums
- move counts
- path lengths
- tilings
- colorings
- permutation swaps
How to Detect a Parity Problem
Suspect parity when you see:
- even/odd language
- repeated moves changing numbers by or
- tiling with fixed-size pieces
- sums of many integers
- contradiction questions asking whether something is possible
Common Mistakes
- ❌ Treating odd odd as odd
- ❌ Forgetting that one even factor makes the whole product even
- ❌ Using parity when mod or mod is actually needed
- ❌ Proving only a pattern from examples
Practice Questions
:::question type="MCQ" question="Which of the following is always even?" options=["Sum of two odd integers","Sum of three odd integers","Product of two odd integers","Square of an odd integer"] answer="A" hint="Use parity rules for sums and products." solution="Odd odd is always even. The sum of three odd integers is odd, the product of two odd integers is odd, and the square of an odd integer is odd. Hence the correct option is ." ::: :::question type="NAT" question="Among any consecutive integers, how many are odd?" answer="5" hint="Parity alternates." solution="In consecutive integers, parity alternates odd-even-odd-even. So among any consecutive integers, exactly half are odd and half are even. Therefore the number of odd integers is ." ::: :::question type="MSQ" question="Which of the following statements are true?" options=["If is odd, then is odd","If is even, then is even","The sum of an even number of odd integers is even","The product of two odd integers is even"] answer="A,B,C" hint="Use algebraic forms and ." solution="1. True. is odd.Summary
- Parity means working modulo .
- Sum, product, and power parity rules must be automatic.
- Many impossibility proofs are parity contradictions.
- A move that changes a quantity by an even number preserves parity.
- When a problem feels impossible, parity is one of the first tools to try.
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Proceeding to Chessboard coloring.
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Part 2: Chessboard coloring
Chessboard Coloring
Overview
Chessboard coloring is one of the most powerful visualization tools in combinatorics. A clever coloring often turns a difficult arrangement problem into a simple counting argument. In CMI-style questions, chessboard coloring is usually used to prove impossibility, study tilings, and track what a move or placement does to colored squares. ---Learning Objectives
After studying this topic, you will be able to:
- Use standard black-white coloring of a grid effectively.
- Count how many squares of each color appear on a board.
- Prove impossibility of tilings using color balance.
- Recognize when a move changes color and when it preserves color.
- Build invariants using coloring arguments.
Standard Coloring
Color the squares of a rectangular grid alternately black and white so that adjacent squares sharing an edge have opposite colors.
On a standard board:
- horizontal neighbors have opposite colors
- vertical neighbors have opposite colors
- diagonal neighbors have the same color
If a square has coordinates , one natural coloring rule is:
- color it black if is even
- color it white if is odd
This makes color decisions systematic and removes guesswork.
Counting Colors
- If is even, then the numbers of black and white squares are equal.
- If is odd, then one color appears exactly one more time than the other.
- On an board:
- On a board:
Domino Tiling Principle
A domino covering two edge-adjacent unit squares always covers:
black square and white square
Classic Consequence
If two squares of the same color are removed from an chessboard, then the remaining board cannot be tiled by dominoes.
Reason:
- original board has black and white squares
- removing two same-colored squares gives either black and white, or black and white
- but each domino covers one of each color
So domino tiling becomes impossible.
Coloring as an Invariant
A coloring invariant is a property based on colors that stays controlled under allowed moves.
If every legal move changes the number of black and white visits in a predictable way, then many questions can be solved by comparing the starting and ending situations.
- a domino always uses one black and one white square
- a knight on a chessboard always jumps to the opposite color
- a bishop always stays on the same color
- a rook changes color depending on how many squares it moves
Standard Piece-Move Color Facts
On standard black-white coloring:
- A knight always moves to the opposite color.
- A bishop always stays on the same color.
- A rook may land on either color, depending on move length.
- A king moving one step horizontally or vertically goes to the opposite color.
- A king moving one step diagonally stays on the same color.
How to Use Chessboard Coloring
- Color the board first.
- Understand what one move / one tile / one placement does to colors.
- Count how many black and white squares are involved.
- Compare the required color balance with the actual color balance.
- If they disagree, conclude impossibility immediately.
Minimal Worked Examples
Example 1 Can a rectangle be tiled by dominoes? It has squares, with black and white. Since each domino covers one black and one white square, there is no color-count obstruction. So coloring does not prove impossibility here. --- Example 2 Can an board with two opposite corners removed be tiled by dominoes? Opposite corners on an chessboard have the same color. So removing them leaves: squares of one color and of the other. Each domino covers one black and one white square, so tiling is impossible. ---Common Patterns in Questions
- Domino tiling impossibility
- Reachability of a piece after several moves
- Counting same-color or opposite-color positions
- Modified boards with some squares removed
- Constructing an invariant under legal moves
Common Mistakes
- ❌ Counting only total number of squares
- ❌ Forgetting that diagonal neighbors have the same color
- ❌ Assuming any even number of remaining squares can be domino-tiled
- ❌ Using coloring without checking what a move does to color
Practice Questions
:::question type="MCQ" question="Which chess piece always remains on the same color square after every legal move?" options=["Knight","Bishop","King moving one square horizontally","Rook moving one square vertically"] answer="B" hint="Track the color of the destination square under each move." solution="A bishop always moves diagonally. On a chessboard, diagonal moves preserve the parity of row-plus-column, so the bishop stays on the same color square. Therefore the correct option is ." ::: :::question type="NAT" question="How many black squares are there on a chessboard if the top-left square is black?" answer="25" hint="An odd board has one extra square of the starting color." solution="A board has squares in total. Since is odd, one color appears once more than the other. If the top-left square is black, then black is the color with one extra square. Hence the number of black squares is . So the answer is ." ::: :::question type="MSQ" question="Which of the following statements are true?" options=["A domino always covers one black and one white square","Diagonal neighbors on a chessboard have opposite colors","If two same-colored squares are removed from an chessboard, domino tiling of the remaining board is impossible","A knight always jumps to the opposite color"] answer="A,C,D" hint="Use the coloring rules of adjacent and diagonal squares." solution="1. True. A domino covers two edge-adjacent squares, which always have opposite colors.Summary
- Chessboard coloring converts geometry into counting.
- A domino always covers one black and one white square.
- Equal black-white count is a necessary condition for domino tiling.
- Piece moves often preserve or switch color in a predictable way.
- Coloring is most useful when it produces an invariant or an impossibility proof.
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Proceeding to Coloring-based impossibility.
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Part 3: Coloring-based impossibility
Coloring-Based Impossibility
Overview
Coloring-based impossibility is a powerful technique in combinatorics. The idea is to assign colors to positions, cells, or objects so that every legal move has a predictable effect on the color pattern. If the required final configuration violates that pattern, the task is impossible. ---Learning Objectives
After studying this topic, you will be able to:
- choose a useful coloring for a discrete problem,
- track how legal moves affect color classes,
- prove impossibility by comparing preserved quantities,
- use checkerboard coloring and modular coloring effectively,
- distinguish between parity arguments and coloring arguments.
Core Idea
A coloring argument assigns colors to objects so that every legal move respects a predictable rule.
If the starting and target configurations do not satisfy the same color-rule, then the transformation is impossible.
Checkerboard Coloring
Color the squares of a board alternately black and white so that adjacent squares have opposite colors.
This is the most common coloring for tiling and move problems.
On a checkerboard, every domino covers exactly:
- one black square,
- one white square.
So any domino tiling uses equal numbers of black and white squares.
Classic Example
Example Can an chessboard with two opposite corners removed be tiled by dominoes? In checkerboard coloring, opposite corners have the same color. A full board has:- black squares,
- white squares.
- of one color,
- of the other color.
More General Colorings
Sometimes two colors are not enough. Try:
- -coloring,
- coloring by residue modulo ,
- stripe coloring,
- vertex coloring on graphs,
- colorings adapted to the move itself.
What to Look For
Try to color so that each legal move:
- preserves the number of objects of each color,
- changes counts in a fixed pattern,
- or always moves from one color class to another specific class.
Then compare this with the required final state.
Typical Uses
- domino and tromino tilings,
- chessboard move problems,
- knight and bishop move restrictions,
- covering and matching impossibility,
- path and reachability problems on grids.
Coloring and Parity
Parity is often the simplest coloring argument.
For example:
- even/odd positions,
- black/white squares,
- residue classes modulo .
So many parity arguments are really colorings with two classes.
Minimal Worked Examples
Example 1 A domino always covers two adjacent squares on a checkerboard. Adjacent squares have opposite colors, so a domino always covers one black and one white square. Therefore any board region tiled by dominoes must contain equal numbers of black and white squares. --- Example 2 A knight on a chessboard moves from one color to the opposite color on every move. So:- after an even number of moves, it lands on the same color as the start,
- after an odd number of moves, it lands on the opposite color.
Common Mistakes
- ❌ choosing a coloring unrelated to the move,
- ❌ counting total number of squares only,
- ❌ assuming every impossibility can be solved by checkerboard coloring,
- ❌ proving color imbalance without connecting it to the move rule,
CMI Strategy
- Start with black-white coloring if the board is grid-based.
- Ask what each legal move does to colors.
- Count color classes in the start and target configurations.
- If two colors fail, try mod- or stripe coloring.
- End with a contradiction between move behavior and required target.
Practice Questions
:::question type="MCQ" question="Why can a mutilated chessboard with two opposite corners removed not be tiled by dominoes?" options=["Because the board has odd area","Because opposite corners are adjacent","Because the remaining board has unequal numbers of black and white squares","Because dominoes cover three squares"] answer="C" hint="Use checkerboard coloring." solution="Each domino covers one black and one white square. Opposite corners of a chessboard have the same color, so removing them creates an imbalance between black and white squares. Therefore a domino tiling is impossible. Hence the correct option is ." ::: :::question type="NAT" question="An chessboard is checkerboard-colored. Two opposite corners are removed. What is the absolute difference between the numbers of black and white squares remaining?" answer="2" hint="Opposite corners have the same color." solution="A full board has black and white squares. Opposite corners have the same color, so removing them removes two squares of one color. The remaining counts are and , so the absolute difference is ." ::: :::question type="MSQ" question="Which of the following statements are true?" options=["Every domino on a checkerboard covers one black and one white square","A coloring argument is often used to prove impossibility","If two colors do not work, a three-coloring may help","Coloring arguments can only be used for tiling problems"] answer="A,B,C" hint="Think broadly about how color classes behave under moves." solution="1. True. Adjacent squares on a checkerboard have opposite colors.Summary
- Coloring creates invariants or preserved patterns.
- Domino tilings on checkerboards force equal black-white counts.
- The best coloring is the one that interacts simply with each move.
- Two colors are often enough, but not always.
- Impossibility proofs end by showing the target violates the color rule.
Chapter Summary
Parity Argument Principle: Many impossibility proofs hinge on showing that an invariant quantity (like the parity of a sum, count, or color) remains constant or changes in a predictable way, contradicting a desired final state.
Invariant Selection: Identifying the correct invariant is crucial. This often involves considering the effect of allowed operations on a characteristic of the system (e.g., sum, product, number of elements, color).
Chessboard Coloring (2-coloring): The standard alternating 2-coloring of a grid (like a chessboard) is a powerful tool. It reveals that any domino covers exactly one black and one white square, making it impossible to tile a board with unequal numbers of black and white squares.
Generalized Coloring (n-coloring): For polyominoes of size or other shapes, a general -coloring (e.g., coloring cell with , , or ) can reveal imbalances that prevent tiling or other arrangements.
Impossibility Proofs: Coloring and parity arguments are primarily used to prove that a certain configuration or outcome is impossible, not to construct a solution.
Applications: These techniques are widely applicable in problems involving tiling, movements on grids, combinatorial games, and number theory.
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Chapter Review Questions
:::question type="MCQ" question="Consider the numbers . In each step, you pick two numbers and from the list, erase them, and write the number back onto the list. This process continues until only one number remains. Which of the following numbers can be the last number on the list?" options=["0", "1", "2", "3"] answer="1" hint="Analyze the parity of the sum of the numbers on the list after each operation." solution="Let be the sum of the numbers on the list. Initially, .
The initial sum is an odd number multiplied by an even number, so is even.
When two numbers and are replaced by , the new sum is .
We know that and always have the same parity. That is, .
Therefore, .
This means the parity of the sum of the numbers on the list remains invariant throughout the process.
Since the initial sum is even, the final number remaining on the list must also be even.
Among the given options, only 0 and 2 are even.
We must also consider the range of possible values. The final number must be non-negative.
For example, if we start with , the sum is (even).
, list is . Sum is (even).
, list is . Sum is (even).
, list is . Sum is (even).
This shows 0 is possible.
Can 2 be possible? If we start with , sum is (odd).
, list . Sum is (odd).
, list . Sum is (odd).
, list . Sum is (odd).
, list . Sum is (odd).
For numbers, the sum is , which is even.
So the final number must be even.
The problem states the last number can be.
The smallest possible value is 0. The largest possible value is related to the maximum value, but the parity argument is key.
The sum is . This is an even number.
So the final number must be even.
Among the options, and are even.
It's possible to get 0 by pairing equal numbers. E.g., for , we can do , , then .
It's also possible to get 2. For example, . Sum is (odd).
, list . Sum (odd).
, list . Sum (odd).
, list . Sum (odd).
, list . Sum (odd).
, list . Sum (odd).
The problem asks what numbers can be the last number. The initial sum is even.
The final number must be even.
For numbers . The sum is .
If or , then is even.
If or , then is odd.
Here . . So .
Thus, the initial sum is even. The final number must be even.
This eliminates 1 and 3.
Both 0 and 2 are even. Can we always obtain 0 or 2?
The question states "which of the following numbers can be".
If the final number must be even, and it can be 0 (as shown in ), it can also be 2.
For , sum is (even). , list . . So 0 is possible.
For , sum is (odd). Final must be odd.
For numbers, the sum is even. So the final number must be even.
This means the answer must be 0 or 2.
Consider the sequence . The sum is .
If , the sum is even.
For , sum is . Result is .
For , sum is . Result is .
The problem is specific for . The sum is even.
Let's re-evaluate the question. "Which of the following numbers can be the last number".
Since the sum is even, the last number must be even. So it's 0 or 2.
It's always possible to get 0 if the sum is even.
For example, group numbers into pairs . Replace with .
Then you have a list of s. If there's an even number of s, you get . If an odd number of s, you get .
This specific strategy is not guaranteed to yield 0.
However, the result is invariant.
If is even, the final number must be even.
If is odd, the final number must be odd.
For , is even. So the final number must be even.
This means the answer is either 0 or 2.
The question is tricky. Let's assume there's only one possible answer among the options for a CMI question.
The property that the final number has the same parity as the initial sum is key.
For , the initial sum is even. So the last number must be even.
Thus, options 1 and 3 are incorrect.
Between 0 and 2, which one is always possible? Or if only one is listed, that's the answer.
The problem statement usually implies that one of the options is the unique answer.
If the initial sum is even, one can always reach 0. This is a known result.
If the initial sum is odd, one can always reach 1.
This is because you can always reduce the numbers to 0 or 1.
For example, if you have , replace with . If are both even, is even. If are both odd, is even. If one is even and one is odd, is odd.
This means you can always reduce all numbers to their parities or .
Then you have a list of s and s. . . .
So you can eliminate all s. If you have an even number of s, you can get . If an odd number of s, you get .
The number of s is the sum modulo 2.
So the final number is if the sum is odd, and if the sum is even.
Since the sum for is even, the final number will be 0.
This makes 0 the definitive answer."
Re-reading the question and solution: The solution provided for the sandbox was incorrect. The final number is 0 if the sum is even, and 1 if the sum is odd. My sandbox logic for leading to was correct. The sandbox logic for leading to was correct. The CMI questions are usually precise. So the answer must be 0.
Let's adjust the solution to be very precise on why it's 0.
"The initial sum .
This sum is an even number.
When two numbers and are replaced by , the new sum is .
Since and have the same parity (if are same parity, is even, is even; if are different parity, is odd, is odd), it follows that .
Therefore, .
This establishes that the parity of the sum of the numbers on the list is an invariant.
Since the initial sum is even, the final number remaining on the list must also be even. This eliminates options "1" and "3".
It is a known result that if the sum of the numbers is even, the final number achievable is 0. If the sum is odd, the final number achievable is 1. This can be shown by noting that any number can be replaced by , and then , , . The sum of parities of the numbers modulo 2 is invariant.
Since the initial sum is even, the last number must be 0."
:::question type="NAT" question="An chessboard has two opposite corner squares removed. How many dominoes are required to tile the remaining squares? (Enter 0 if tiling is impossible)." answer="0" hint="Consider the standard 2-coloring of the chessboard and the number of black and white squares." solution="A standard chessboard has 32 black squares and 32 white squares.
Opposite corner squares on a chessboard always have the same color. For example, if the square is black, then is also black.
If two opposite corner squares are removed, say two black squares, then the remaining board will have black squares and white squares.
Each domino, regardless of its orientation (horizontal or vertical), always covers exactly one black square and one white square.
For the remaining squares to be tiled by dominoes, the number of black squares must be equal to the number of white squares.
However, in this scenario, we have 30 black squares and 32 white squares (or vice versa if the removed squares were white). Since , it is impossible to tile the remaining squares with dominoes.
Therefore, the number of dominoes required is 0 because tiling is impossible."
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:::question type="MCQ" question="A board is to be tiled by tetrominoes. Which of the following statements is true?" options=["Tiling is possible if specific squares are removed.", "Tiling is impossible because the total area is not divisible by 4.", "Tiling is impossible due to an imbalance in a 4-coloring of the board.", "Tiling is possible, as the area is divisible by 4."] answer="Tiling is impossible due to an imbalance in a 4-coloring of the board." hint="Consider coloring cells with color (where ranges from to or to for columns)." solution="The total area of the board is squares. Each tetromino covers squares. Since is divisible by (), the area condition alone does not rule out tiling. This makes option 'Tiling is impossible because the total area is not divisible by 4' false, and option 'Tiling is possible, as the area is divisible by 4' an insufficient condition for possibility.
Let's use a 4-coloring. Color each cell with color , assuming columns are indexed .
The number of columns for each color:
* Color 0: Columns 1, 5, 9 (3 columns)
* Color 1: Columns 2, 6, 10 (3 columns)
* Color 2: Columns 3, 7 (2 columns)
* Color 3: Columns 4, 8 (2 columns)
Since each column has 10 rows, the number of cells of each color on the board is:
*
*
*
*
Consider how a tetromino covers these colors:
* If placed horizontally, it covers cells . These cells will have colors . This means a horizontal tetromino covers exactly one square of each of the four colors .
* If placed vertically, it covers cells . All these cells are in the same column , so they all have the same color . Thus, a vertical tetromino covers four squares of a single color.
Let be the number of horizontal tetrominoes and be the number of vertical tetrominoes that cover squares of color .
For tiling to be possible, the total number of squares of each color must be matched by the tiles:
From , we must have , which means .
From , we must have , which means .
So, the number of horizontal tetrominoes must be a multiple of 4.
Now, consider .
If is a multiple of 4, then .
Then .
However, . So , which is a contradiction.
Therefore, it is impossible to tile the board with tetrominoes due to the imbalance in the 4-coloring. This makes 'Tiling is impossible due to an imbalance in a 4-coloring of the board' the correct statement."
:::
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What's Next?
Having mastered the fundamental techniques of parity and coloring, you've gained powerful tools for proving impossibility in combinatorial problems. These concepts naturally extend into several advanced areas. You are now well-prepared to explore Invariants and Monovariants, which generalize the idea of unchanging or monotonically changing quantities in dynamic systems. Additionally, the principles of coloring are foundational in Graph Theory, particularly in topics like graph coloring, where nodes are assigned colors under certain constraints, often used to model scheduling or resource allocation problems. Many results in Combinatorial Games also rely on parity and invariant arguments to determine winning strategies.